Gameflip Announces Upcoming Sale of Crypto-Token (FLIP) for Gaming Digital Goods
With blockchain technology, the new FLIP token and decentralized ecosystem will advance the company’s vision for a fully transparent and frictionless infrastructure for transacting digital goods.
[Note: This is a press release.]
San Jose, California – Gameflip announced the upcoming sale of FLIP, a crypto-token for peer-to-peer buying and selling of digital goods, for games on all platforms, including mobile, PC, console, and VR/AR. The pre-sale will run from October 13, 2017, to October 20, 2017, and the main sale from November 1st, 2017 to November 29th, 2017.
Globally, gamers purchase over US$100 billion of digital goods each year. Most of these digital goods are locked within individual games, and gamers lose all of their value when they stop playing that game. The current infrastructure does not promote the liquidity, transparency, and security required by gamers to buy, sell and trade digital goods.
Established in 2014 in Silicon Valley, California, USA and backed by top-tier venture capital firms, Gameflip has been at the forefront addressing this demand. The current Gameflip marketplace has millions of registered users and processes millions of digital goods transactions. With FLIP and blockchain technology, the company is taking the next major step to realize ubiquitous liquidity for digital goods.
The FLIP token will leverage the Ethereum blockchain and ERC-20 token interface, the current industry standard for issuing digital assets. This infrastructure and the associated smart contracts are designed to eliminate questions of trust and protect the transacting gamers from fraud. It will also facilitate integration by game developers and publishers, with open-sourced plug-ins and software development kits (SDKs) from Gameflip.
FLIP tokens will unlock tremendous value for gamers and game developers and publishers. Gamers will have unprecedented flexibility to buy, sell and trade digital goods. Importantly, game developers and publishers will also benefit. Whenever gamers transact using FLIP, and when they facilitate the sale of FLIP to gamers to promote network growth, revenue will be generated for game developers and publishers.
“FLIP is the only crypto-token with an ecosystem with built-in, concrete, and generous benefits for game developers and publishers,” said JT Nguyen, CEO of Gameflip. “We are confident that FLIP will be adopted quickly and will emerge as the dominant crypto-token for the gaming industry.”
The total supply of FLIP will be capped at 100 million tokens. The price of each 1 FLIP will be 0.005 ETH, with bonuses offered for early purchases and based on the number of tokens purchased.
Ijji, Inc. (doing business as “Gameflip”) is a corporation based in San Jose, California, USA, and funded by Silicon Valley venture capital funds and other investors. The Gameflip management team has decades of combined experience in the gaming industry, as game developers and publishers in prior capacities, and now as digital goods marketplace operators. The Gameflip digital goods marketplace has more than 2 million registered users and 500,000 monthly actives.
For more information visit:
Token sale website: https://tokensale.gameflip.com/
ANN thread on Bitcointalk.org: https://bitcointalk.org/index.php?topic=2234801
Attn: Media Relations
San Jose, California
The FLIP token sale is only available to purchasers who are: (i) not “U.S. Persons” (as defined in Regulation S under the U.S. Securities Act of 1933, as amended) and not purchasing for the account or benefit of any U.S. Persons and (ii) eligible to purchase FLIP tokens under the applicable laws of each such purchaser’s jurisdiction.
Images courtesy of Gameflip, Pexels
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